Murky Divers

The perfect start to a horror obsession.


In the competitive world of indie games, particularly those crafted by a single developer, standing out is a monumental challenge. However, Zeekerss, the lone mastermind behind Lethal Company, has done just that. Over recent months, this game has gained massive popularity, and for good reason.

Lethal Company achieves what many horror games aspire to but rarely accomplish — it is genuinely terrifying. This four-person first-person survival horror game (without mods, which we’ll discuss later) places players in the role of employees for the enigmatic “Company,” navigating real-time gameplay. The objective is deceptively simple: land on various moons, collect valuable scrap from abandoned facilities, and meet a quota within three days to progress. However, lurking within these facilities are horrors that are out for blood, making survival anything but straightforward.




The game's atmosphere and technical design are key to its terrifying nature. The experience of being alone in the eerie facilities, interrupted only by strange noises or the screams of a friend being attacked nearby, is unmatched. The lurking monsters in the darkness that can kill instantly add to the intense fear factor, perfectly justifying the game's title.

"A True Horror Experience."

Unlike many horror games where players accept their fate and reload from the last checkpoint, Lethal Company instills a relentless drive to survive. The ever-present quota and the setbacks caused by each death keep players constantly motivated. This urgency and need to succeed elevate the game to a rare level of brilliance.




Despite my growing addiction to Lethal Company and my improving survival skills, the game has its flaws. The controls, featuring a weight mechanic and stamina system, can be challenging to master, often leading to accidental deaths. Each piece of scrap has a weight value, making it a balancing act between collecting valuable items and maintaining survivability.

Additionally, the randomly generated facilities can result in sudden, brutal difficulty spikes, such as being ambushed by turrets immediately upon entry. This randomness can be frustrating, and the game’s Early Access status means bugs and glitches are still prevalent. Although these issues are generally resolved by restarting the game, they can be an annoyance.




Despite these drawbacks, Lethal Company excels in creating unique, memorable moments through its combination of horror and random generation. Each run offers a different experience, from straightforward operations to chaotic, horror-movie-like scenarios where friends are picked off one by one. The genuine terror and shock from these encounters are unforgettable.

The game's simple premise of collecting loot in a spooky environment is enhanced by its high replayability and the vibrant community around it. The variety and creativity of mods, ranging from bug fixes to whimsical additions like turning monsters into Dragon Ball Z’s Goku, add to the game’s appeal. The ever-evolving gameplay and community contributions ensure that Lethal Company remains fresh and engaging for a long time.

Lethal Company is a testament to what a single indie developer can achieve. Its unique approach to horror, combined with its replayability and community-driven content, has made a significant impact on the genre. Zeekerss has not only created a game but a phenomenon, demonstrating that even small indie studios can deliver groundbreaking experiences.


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